Address Description
5CCB
BASIC
5CE3
Message
5D80
Initialize display
5DD7
Timing constant for white noise
5DD8
Return the next timing constant for white noise in A
5DE7
Scroll a line of text onto the screen
5E08
Current offset of text being drawn
5E09
Play a white noise
5E32
Write the attributes for the loading display
5E49
The colours to display on screen for each row
5E55
Main loading screen text
5F15
Main entry point (BASIC)
5F29
Return the next hash byte in A
5F38
Main entry point (continued)
5F93
Hash memory with "safe" instructions
5FA8
Hash byte used to decrypt the game once loaded
8000
Main entry point (second block)
8029
Data for the on screen characters
8065
Data for the timer
8067
Number of ticks until a whole second has elapsed
8068
Current timer value, in reverse
806B
Animation queue
8077
Ted left
8177
Ted right
8277
Main animation routine
82D4
Animate a sprite
8341
Get an edge change from tape
8375
Save bytes from tape
83C3
End of loader
8C1C
Game decrypter